AccelByte Foundations’ Play services help you spawn and manage gameplay sessions. Our Play services offer several advantages for game developers, including:
AccelByte Foundations Play also supports Peer-to-peer (P2P) connections using WebRTC communications with Session Traversal Utilities for NAT (STUN) and Traversal Using Relays around NAT (TURN) protocol to handle multi-party calls.
Table of Contents
|Lobby||Start here to learn how you can implement our Lobby service within your game. The lobby serves as the main hub where players join sessions or wait to be matchmade with other players.|
|Multiplayer V2||Here you can learn how to create your own session-based matchmaker and override the default functions imposed by our original service.|
|Matchmaking with Dedicated Server||Coming soon to the AccelByte Foundations! Here you can learn how to integrate matchmaking with our Dedicated Server Manager, Armada.|
|Armada||Coming soon to AccelByte Foundations! Armada is our Dedicated Server Manager that comes with built-in auto-scaling logic that matches hosting capacity to player volume.|
|Session Browser||This feature helps you store your game session data.|